Initiative - d20 + dex Unarmed attack - 1d4+str, costs 4 stamina (I will tell you for weapons) Max Movement - 5 x Dex, 1m = 1 stamina You get 1 attack and 1 bonus action each turn. Movement doesn't use an action. [[Abilities]] will list everything in their description Instead of AC and roll to hit, there is now dodge or brace. Dodge is the default and is a Dex check against the attackers Str/Dex (Melee) or Wisdom (Ranged). On a success take no damage, on failure take full damage. You may choose to Brace, allowing you to subtract your Brace from damage you would take. Default Brace is equal to half Con. +Accuracy subtracts from targets Dodge, +Pierce subtracts from targets Brace. ^2024f8 [[Abilities]] will say if they have a damage type, otherwise it is just common sense. (A sharp sword is slash, a rock is blunt) However, there are hidden type advantages that you may discover.