Health is 10 x Con.
Stamina is 10 x Con, Regen is 2 x Dex.
Mana is 10 x Int, Regen is 2 x Wisdom.
Max movement per turn is 5 x Dex, with 1m taking 1 stamina.
Regen is per turn.
On a short rest, regen equal to 5 turns. (10 x Dex for stamina, 10 x Wis for mana)
Also heal half your health.
Monsters will often differ from this, and some abilities might change these.
[[Abilities]] will say how they are affected by Stats.
Movement only costs stamina in combat unless stated otherwise.
Getting 20/50/100 in a stat will give you a mastery in that stat
There are drawbacks to reaching 0 in any stat.
Con: 1hp and your str/dex are each locked to 5 max
Dex: You can't move, regen stamina or dodge
Str: You can't move anything that weighs more than a kg
Int: 0mp, illiterate
Wis: 0 mp regen, choose actions randomly