Health is 10 x Con. Stamina is 10 x Con, Regen is 2 x Dex. Mana is 10 x Int, Regen is 2 x Wisdom. Max movement per turn is 5 x Dex, with 1m taking 1 stamina. Regen is per turn. On a short rest, regen equal to 5 turns. (10 x Dex for stamina, 10 x Wis for mana) Also heal half your health. Monsters will often differ from this, and some abilities might change these. [[Abilities]] will say how they are affected by Stats. Movement only costs stamina in combat unless stated otherwise. Getting 20/50/100 in a stat will give you a mastery in that stat There are drawbacks to reaching 0 in any stat. Con: 1hp and your str/dex are each locked to 5 max Dex: You can't move, regen stamina or dodge Str: You can't move anything that weighs more than a kg Int: 0mp, illiterate Wis: 0 mp regen, choose actions randomly