If an object would have kept travelling but instead hit you, you both take damage based on the distance negated, and the size difference.
This only applies for fall damage (above 3m) and actions that mention this.
Roll a dice equal to the amount of distance negated, and take that much dmg. Each size category up halves the damage. Each size category down doubles the damage. Size category only affects the stopper.
![[Pasted image 20260323233719.png]]
Here, the red enemy negates 6m of distance from the blue.
They are both the same size category.
They both roll 1d6 dmg.
![[Pasted image 20260323234037.png]]
Here, the red enemy negates 6m of distance from the blue.
Red is a size category higher. Red rolls 1d3.
Blue rolls 1d6.
![[Pasted image 20260323234424.png]]
Here, the red enemy negates 6m of distance from the blue.
Red is a size category lower. Red rolls 1d12.
Blue rolls 1d6.