Description: Charge up a ball of darkness that absorbs incoming projectiles to increase damage. Any projectiles within 5m must pass a check against your Int. On a success, absorb the attack and add the damage these attacks would deal to this attacks damage. You may release this attack at any point, shooting it at an enemy within 10m. Cost: 30 mp to start, 5mp per attack absorbed You may not Brace or Dodge whilst [[Channelling]] Types: [[Channelling]]