Lightning Resistance: 50%
Lightning Damage taken is absorbed and converted into Mana/Stamina. This absorbed damage is after the resistance is accounted for.
When Hp is below 50%, and you take lightning damage you may activate voltage incarnate.
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Voltage Incarnate: You use the lightning within you and Zapdos to combine your forms, becoming a lightning elemental for the duration of this ability.
This ability can not be cancelled at will. If you take damage equal to more than 10% of your current voltage, roll a con check against that dmg to see if you maintain your form. Failing 5 n separate times ejects you from this form.
Combine your Mana, Health and Stamina into one resource, called Voltage. You do not regain resources naturally whilst in this form.
Having just been struck by lightning, your Voltage meter is full.
Your creature type becomes elemental and you can squeeze through a space as narrow as 1 inch wide. You can naturally fly using your movement.
Lightning Resistance increased to 100% and all Lightning damage that would be taken is converted into Voltage. All lightning damage caused by Voltage Incarnate is increased by INT.
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Unarmed attacks and melee attacks made with metal weapons hitting you cause the assailants 1d4 lightning damage due to your body becoming pure lightning. Your equipment merges into your new form.
Weapons can not be used in this form. Instead, gain four new 0 Memory Slot spells, Hertz Strike and Plasma Blast.
Hertz Strike: Melee strike dealing lightning damage. On crit (NAT 20), inflict Stun for 1 turn.
Damage: 2d6 lightning dmg
Cost: 10 Voltage
Plasma Blast: Shoot an electrically charged blast towards the target, dealing lightning damage.
Damage: 2d6 lightning dmg
Cost: 10 Voltage
Range: 10m
Blitz Dash: Instantly move in a straight line to an arrow of your choice. Any targets in the way are afflicted with 1 stun as they suffer an electric shock. Siphon 10 Voltage from each target hit this way.
Cost: 30 voltage
Thunderstruck: Create a bolt of lightning that impacts your location, dealing 8d6 lightning damage to those within a 1m area of you. As you summoned this bolt, do not take damage or gain voltage from it.
Cost: 50 voltage
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Voltage Incarnate ends when you are ejected or Voltage reaches 0.
Upon Expiration of Voltage Incarnate, the user is left at 10 hp with 0 Mana and incapable of actions for 1 turn. This Ability is only usable once per long rest.
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