Description:
Charge up your cannon before releasing a giant beam of magic energy that pierces targets.
The strength and size of this beam depends on the amount of time it is charged for.
There are several strengths you can fire at:
8d4 dmg: 20 mp
8d6 dmg: 40 mp
8d12 dmg: 60 mp
8d20 dmg: 100mp
After exceeding 100mp you can increase the dmg by a d20 per turn by charging it with 10 extra mp per turn, however, enemies will be aware of you doing this.
You can also spend another 10mp per turn to generate a shield with hp equal to the mana invested in the barrier.
If you are hit with more than 10% of you health, do a con check against the dmg to see if you are disrupted. If you are disrupted, you fire the beam at half dmg.
This shot may slightly curve. I may ask you to do an int roll for steep curves.
Types: [[Channelling]]
Obtained from: [[Curving Cannon Blast]] + [[Crystal Spider]]