Description: Charge up a ball of gravity that absorbs incoming projectiles to increase damage. Any projectiles within 5m must pass an Dmg (or other if it makes sense) check against your Int. On a success, absorb the attack and add the damage these attacks would deal to this attacks damage. You may release this attack at any point, dealing all the damage to one enemy. Cost: 30 mp to start, 5mp per attack absorbed You may not Brace or Dodge whilst [[Channelling]] Types: [[Channelling]] Obtained from: [[Metagross]] [[JONES]]