The Throne of Nytheris is the true fusion of Nytheris and Amaris. With early uses of this ability, Amaris will find that her control falters and memories are not retained with use. However, through frequent use of this ability, she may find that she becomes more and more aware of her form and gains aspects of control until full agency. --- ###### The Transformation During this form, Amaris is granted several aspects of Nytheris’ power including key factors of his appearance. Upon use, Amaris will find that two wide gaps in her back expand and make room for two large, skeletal wings of coagulated blood, and a circling, cracked halo of blood will hover above her head. Her eyes will also darken - her sclera turning a pitch black and her eyes filling with a red of crimson hunger. A ruby gas will also emit from every pore on her body, creating a bloody, misty aura around her. --- Passive - During this ability, you have 100% lifesteal. Additionally, whenever someone takes bleed damage within 20m of you, heal equal to that damage. During this form you gain access to the following abilities: Enhance Stat: You may consume 20 health to increase a Stat by 1. When increasing a stat above your base con, roll a d20, on a 1, your transformation ends. Claw of Crimson Form a claw of coagulated blood around your hand to slash an enemy. 2d6 + Str Slash Dmg + 1d4 bleed Cost: 20 Health Sanguine Bulwark Surround yourself with a shield of crystallized blood, protecting you from outside influences, including damage and healing. This shield has health equal to 1.5 x the health you use to summon it and lasts until your next turn. Physically touching this shield inflicts 1 bleed. When the shield is broken, it explodes, dealing damage equal to half of the health used to summon it to everyone in a 2m radius, including you. Tyrant’s Grasp A bloody hand forms under a target within 10m, rooting them in place. Grapple check using int, on success enemy is grappled and takes 1 bleed per action whilst grappled. Cost: 20 health Bleeding Eclipse Unleash blood shards around yourself in a 3m radius, or a 5m cone.  4d8 + Int Piercing dmg + 2d4 bleed Targets who dodge take half damage. Cost: 50 health King’s Banquet Summon forth a crimson skull several metres above you that inhales and devours anything caught in its jaws. All targets within 10m must make a Con save against your Int or be dragged into the skull and take 6d6 Force dmg + 2d4 Bleed. The target can then perform another Con save against your Int or take another 6d6 Force Damage + 2d4 Bleed. The target can then perform a final Con save vs your Int or take another 6d6 Force Damage + 2d4 Bleed. On a successful save, the target escapes from the skull and takes no damage. If bitten 3 times, the target loses all their bleed stacks and takes damage equal to double the bleed they had. Cost: 100 Health, transformation ends after this ability is used After the transformation ends, You are dazed for three turns and earns disadvantage on all saving throws or ability checks. Your maximum HP is also halved until the next long rest. type: [[Transformation]]