Description:
You cause a tremor in the ground in a 3m radius. Each creature other than you in that area must make a Dexterity saving throw against your int. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
Types: [[AOE]]
Memory slots: 1
Cost: 10mp