Description: A 1m sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature touching this sphere takes 2d6 fire damage and 2 [[Status|Burn]]. When you summon the sphere, you can move the sphere up to 10m. If you ram the sphere into a creature, the sphere stops moving. When you move the sphere, you can direct it over barriers up to 1m tall and jump it across pits up to 2m wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 4m radius and dim light for an additional 4m. Memory slots: 1 Cost: 20 to summon, 5 to keep active.