Description:
Charge up a ball of gravity that absorbs incoming projectiles to increase damage.
Any projectiles within 5m must pass an Int/Str (or other if it makes sense) check against your Int.
On a success, absorb the attack and add the damage these attacks would deal to this attacks damage.
You may release this attack at any point, dealing all the damage to one enemy.
range: 10m
Cost: 30 mp to start, 5mp per projectile absorbed
Memory slots: 3
You may not Brace or Dodge whilst [[Channelling]]