Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal Armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d6 fire damage and 2 [[Status|Burn]], also taking this damage on their turn if they are still in contact with it.
If a non magical heated weapon is used to attack, it breaks after one hit.
5m range
If a creature is wearing the object and takes the damage from it, do an Int check against their Con to see if you can heat the object.
Memory slots: 1
Cost: 10 mana.