Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal Armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d6 fire damage and 2 [[Status|Burn]], also taking this damage on their turn if they are still in contact with it. If a non magical heated weapon is used to attack, it breaks after one hit. 5m range If a creature is wearing the object and takes the damage from it, do an Int check against their Con to see if you can heat the object. Memory slots: 1 Cost: 10 mana.