The ground in a 4m radius centred on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 1m it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom check against your Int to recognize the terrain as hazardous before entering it. 10m range Memory slots: 1 Cost 10 mana per turn.