You conjure up a wave of water that crashes down on an area within range. The area can be up to 5m long, up to 2m wide, and up to 2m tall. Each creature in that area must make a dex save against your int. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. On a success, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 6m of it.
memory slots: 2
cost: 30mp